MousePointer Property
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Defined By: Screen
Description:
Allows you to set the appearance of the cursor when the mouse pointer is over
different areas of the screen.
Settings:
Setting Pointer Description
0 (Default) for the current control. The shape is determined by the control
itself
- Arrow (for selecting and pointing)
- Cross-hair pointer
- I-Beam (for text entry and selection)
- Square within a square icon
- Directional cross withour arrows pointing North, South, East, West)(for N,
S,E, W sizing actions)
- Double-directional arrow pointing Northeast to Southwest)(for NE, SW sizing
actions)
- Double-directional arrow pointing North and South)(for N, S sizing actions)
- Double-directional arrow pointing Northwest and Southeast.(for NW, SE sizing
actions)
- Double-directional arrow pointing West and East)(for W, E sizing actions)
- Up Arrow
- Hourglass (for waiting)
- No Drop (for invalid actions).
Details:
The MousePointer property controls the cursor shape as the mouse pointer is
moved. This property can be set for entire forms or for each control on a form.
Each setting represents a standard cursor shape that is used in Windows
applications to indicate some common function. It is recommended that you follow the
common use of these cursor shapes in your applications so as not to confuse
your users.
By setting the MousePointer property, you can visually cue your users as to
certain changes in functionality. For example, the Hourglass shape is commonly
used to indicate that an operation or process is being performed and the user
should wait for it to complete. Different cursor shapes can also indicate the
functionality changes that occur when the mouse pointer is moved over different
objects.
Note: Setting the MousePointer property on the Screen object overrides all
MousePointer settings for all other forms, controls, and applications. To restore the
previous behavior, set the MousePointer value to 0.
Data Type: Enum (MousePointerSelector)